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Please use this identifier to cite or link to this item: http://dspace.cityu.edu.hk/handle/2031/9315
Title: Endgames for chess: math and mobile app game
Authors: Ching, Kit Yan (程潔欣)
Department: Department of Computer Science
Issue Date: 2019
Course: CS4514 Project
Programme: Bachelor of Science (Honours) in Computer Science
Supervisor: Dr. Tan, Chee Wai
Citation: Ching, K. Y. (2019). Endgames for chess: Math and mobile app game (Outstanding Academic Papers by Students (OAPS), City University of Hong Kong).
Abstract: Chess is one of the popular games in the world. It is believed to have invented in India more than a thousand years ago. It is the best sport to exercise both sides of the brain, spark your creativity, and develop problem solving skills. However, it is a complex game that required lot of patience and intelligence. Chess is played with the time limits of 35 moves in 75 minutes. Besides, it takes time to master. In this day and age, some people do not have enough time to play with it and thus the popularity of chess is declining in Hong Kong. Therefore, endgame which is the stage of the game when few pieces are left on the board, can bring chess to youngsters in a new and attractive way. “Endgames for chess: Math and Mobile app game” is an iOS mobile game is targeted to bring chess into modern world and is aimed to increase math ability of teenagers. It is available on the App Store. It supports two chess modes, which can be played on standard 8*8 chess board and 7*7 board with a 3*3 hole in the centre. The game implements artificial intelligence and adaptive learning mechanisms. It is used to adapt the game’s difficulty level to the players’ skill levels.
Appears in Collections:OAPS - Dept. of Computer Science 

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